![]() ![]() ![]() workflow similar to desktop and Android.buffer and latency control on iOS (all versions).configuration fallback from fastadaptive to balancedadaptive mode.support for playback with latency control mode balancedadaptive on iOS (all versions).improving: latency, start-up time, general UX.media playback workflow similar to desktop and Android.support for playback via Managed Media Source API (MMSE) on iOS 17.1 and higher.These improvements contribute to an even more refined and optimized playback experience. For more detailed information, refer to our comprehensive feature description in the documentation.Īdditionally, this version includes a general enhancement to buffer and latency control for H5live-HLS playback on iOS. This empowers users to achieve lower latency while ensuring a smooth playback experience on iOS devices. Moreover, we've expanded support for the latency control mode balancedadaptive across all iOS versions. ![]() In the event that MMSE API is unsupported or disabled, H5live-HLS will seamlessly take over on iOS. By default, this feature provides an upgraded media playback experience in line with desktop and Android platforms, resulting in improved latency, faster start-up times, and an overall enhanced user experience. In this latest release, we're exited to introduce enhanced playback support through the Managed Media Source API (MMSE) for iOS 17.1 and above. NanoPlayer - Release History Please find more about the latency control modes feature in our documentation Release Notes ![]()
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